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SHIVA

Sculpture for Health-care: Interaction and Virtual Art in 3D

Overview

Summary: SHIVA proposes to use artistic activities to help people recover autonomy after traumas. Partners will develop ICT-based technologies which will be used by individuals – with or without impairments – to design sculptures to be physically manufactured.

SHIVA brings together two regional academic partners, each reputable for scientific research, and two medical partners with a demonstrated practical impact on society health-care. It exploits complementary skills between UK and French partners, and also between technical academic and medical structures.

These computer-aided sculpture tools create optimal user interaction and go far beyond what could be reached in real-life sculpture. In addition to that, they offer creative outputs to patients with very little mobility, such as tetraplegics, who suffer a lot from a lack of autonomy. Partners will first produce modeling exercises before extending to generic interaction sets for all of the exercises. They will then do medical tests and evaluate the effects of these activities on the users.
Timeframe: 01.05.2010 - 01.02.2014
Total project budget: € 1 629 854
Total amount of ERDF requested: € 799 926
Grant rate: 49 %
Status: Closed
Web address: No link available at the moment
Priority and Operational objective addressed:Priority 3 b. Improve the quality of services to the population, including mobility and health care facilities.
Lead Partner:
INRIA - LILLE-NORD EUROPE
Project Coordinator:
David Simplot-Ryl
david.simplot-ryl@inria.fr
Other partners:
Bournemouth University
Fondation HOPALE
Victoria Education Centre & Sports College

Activities


What was the project trying to achieve?

SHIVA project aims at providing education center, and medical structures, with software tools that allow to create volumic objects, using flexible interaction techniques, that can be easily adapted to specific interaction context. The main reason sure such goal is that sculpture material such as clay for example is difficult to deploy in real education/rehabilitation environment as it induces dirt, and needs material consumption. Another reason for trying to develop ICT-based tools for that purpose is that one benefit from ICT is to be able to log what is being done, hence opening the way to practical measures of gains.

Our objectives were two-fold :
- the making of ICT software, that can be integrated within a workflow ranking from virtual tools to 3D printing, so that virtual sculpting can be both used as a creativity tool for children with disabilities, and as a rehabilitation tool for brain-injured patients.
- proposing tools that allow for easy prototyping for interaction and adaptation : in the case of children with disabilities, in practice, very often, the context of interaction needs to be kept very basic, and often need to be adapted.

In order for the two objectives to be compatible, we chose to develop the sculpting system on the basis of geometry slices that can be assembled together in order to create new shapes : this idea has the main advantage to provide both a good system for creativity expression, and a numerical task that can be mapped to very basic interaction schemes (indeed, it only relates to 2D continuous space interaction, slice grab and release, and mapping to translation and rotation).


What were the activities implemented?

Scientific partners defined with medical partners some exercise scenarios that would permit patients to combine cognitive and muscular rehabilitation (equilibrium, effort on articulations).
The exercises that there defined were:
- Assembly exercise:
- totem pole ;
- metamorphosis

Since rehabilitation and disabilities are of various types, the partners had to account for each person potential access to virtual interaction. The partners worked to provide here some set of interaction tools that were compatible with the exercises designed in activity 1. The related software were also produced, namely:

Once the outputs of activities 1 and 2 were produced, the 2 medical partners carried out a series of tests that allowed interesting feedbacks.
The totem pole have been tested successfully on few children (15 children so far), and the printed results are being shown on the project website. Bournemouth and Victoria pursue effort on the project, willing to develop applications of the exercises for heavy impairments, using BCI-based techniques.

Unfortunately, this part of the project was far more limited than expected because of the delays experienced that were also due to a mismatch between the expectations regarding the TRL level the produce should reach in order to be possible to test them in real environment.

As an internal tool of communication, we have set up a ftp site that we used for data and code exchange, and make so that partners can download new version of the code when available. Aside from this, we also organized physical or visio-conf meetings during the lifetime of the project.


Results


What were the key results of the project?

we have built up three set of software exercise :
- metamorphosis that allow to create new shapes using simple control of cursor on a 2D surface
- totem pole that allows to blend implicit objects along an axis
- assembly exercise that allow to combine slices along some specified axis. This exercise has been made flexible so that it can integrate scoring, progressive difficulty, distracters.

These exercises are included within a workflow that allows for 3D printing of the models.

For each software, short reports about expression of needs and final conclusions have been also produced.

Several research articles have been published, among which 4 international, A-level, conference, and 2 journal articles.


Did all partners and territories benefit from the results?

main beneficiaries are the non-ICT partners of the SHIVA project. Dissemination ensures that the project results are also communicated to similar structures, after the lifetime of the project. Hopale is currently looking for a company interested in pursuing the work on the produced exercises, through a specific website http://www.rehab-games.com . Victoria education center made a video on the project (https://www.youtube.com/watch?v=6tAqCvI2Xzg ), in which they clearly express that some of SHIVA results was a major benefit for the children that experienced the software.


What were the effects / outcomes for the territories involved?

project results in creative software that is provided to population with only but very low access to standard software (children with disabilities). New protocols are also being tested. Hopale foundation developed, with unity framework several variations of the produced exercises, and medical staff tested them. These have also been tested with 11 patients (see project lifetime website archive, as well as http://www.rehab-games.com/news/). At Victoria education center, Totem pole has been successfully used by around 15 children (see the great video Victoria school and Bournemouth made about the project, available at https://www.youtube.com/watch?v=6tAqCvI2Xzg )


Distinctiveness


What was the real added-value of doing this cross-border project?

Main benefits have been three fold :
- first, create a network with relevant, complementary, skills.
- second, share view of inclusive structure and dissemination good practices
- third, experience differences of ways of working and practical constraints among partner countries


Have any synergies been developed with other projects or networks?

SHIVA did participate to the DIGISOL INTERREG project, that dealt with the use of digital solution in various sectors, industrial, educational and healthcare. Digisol is a cooperation between the City of Breda (NL), REWIN (NL), Avans University (NL), Sint Lucas Hogeschool Antwerp (BE), Kent County Council (UK) and Bournemouth University (UK). The city of Breda is the lead partner of the project. http://digisoleurope.eu/index.php


Key messages and key lessons shared by the project

This project was difficult to run in the sense that partners did have, at the time the project began, low experience of European projects format. before the project starts, it is important to be specific, instead of generic. Show that you know area, and structures you can communicate to. This is all easier during the lifetime of the project!


Sustainability


Sustainability and long lasting effect at project level

Non-ICT structures involved in the project have, at the end of the project, knowledge for ensuring that project results will be maintained. UK partners involved since the beginning ICT persons. French partners, during the lifetime of the project, grown ICT skill on relevant technologies so that part of the results can be maintained internally to the structure.


Sustainability and long lasting effect at networking level

We have developed an international network and due to the small size of the project, our focus group was limited to the partners of the project. We included their needs to the project life, and because the non-ICT partners involved are of generic type in their particular activity, we do think that project results will be useful to similar structures as well. We hope to extend these project results through our partners network to similar organizations.


What’s next?

No practical strategy is planned but we definitely hope it will! SHIVA project has opened a (small) door toward geometric modeling exercises for children with disabilities, as well as for rehabilitation, which, to our knowledge, makes it a unique European project. It contributes to the « inclusive growth » EU 2020 pillar by providing new IT experiences to population that Europe needs to care about. We hope we can continue with geometric modeling exercises to improve the possibilities for children with disabilities.


Deliverables


Videos:

No videos available at the moment

Web links:

No web links available at the moment

Images:

No images available at the moment